fokiroll.blogg.se

We were young souls
We were young souls




we were young souls

We have put in a lot of effort to vary the fights and always surprise the players. In Young Souls you will find a lot of them, many more than in a classic beat’ em up formula. Though the demo gave us a small taste, what kind of fearsome foes can our readers look forward to facing?įait: Yes! We spent a lot of time working on our bosses and we are very proud of them. GS: Creative boss fights are typically a highlight of the genre. The style of the dungeon-crawler adapted well to all our desires, so we went in this direction. We wanted a system where the look as well as the characters’ gameplay would evolve over the course of the adventure, where both are being influenced by the tastes of the players and the adversity offered by the game. We were also drawn to the idea of ​​both visual and functional customization. The most recent one back then was Dragon’s Crown, and its approach to the genre inspired us a lot, especially in its structure (the principle of mixing light hack and slash with beat’ em up mechanics).

we were young souls

We started the development in 2016, but we began to think about it even earlier than that.Īt that time, unlike today, the beat’ em up genre did not have many representatives. GS: First of all, congratulations on starting to close in on the release of Young Souls after all these years! To start, what inspired you to create a beat ’em up? And what sparked the (refreshing) decision to make it dungeon-based?įait: Thank you very much! Indeed, Young Souls took a long time to complete because we made the choice to mix genres, and that takes a long time to master. Goomba Stomp had the chance to catch up with Co-Creator of Young Souls and developer 1P2P itself, Jérôme Fait, to discuss how the studio decided on a dungeon-based framework, what the inspirations were behind the styles of the twin protagonists, how the game was initially designed around co-op, and more.

we were young souls

And while the focus is set squarely on beating waves of enemies to a pulp, there’s also a surprisingly wholesome story underpinning all the combat taking place on screen. Melding traditional action with RPG and dungeon-crawling elements, the systems in Young Souls are significantly more expansive than your typical brawler. Of all the highly-anticipated beat ’em ups planned for release, however, Young Souls may be the most unique. The last several years have been quite kind to fans of the beat ’em up genre, and next couple years–with announcements of River City Girls 2 and TMNT: Shredder’s Revenge–look to be just as strong. Talking Young Souls with the Studio Co-Founder






We were young souls