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Perkins took some time to give the background of his own history and experience with the Spelljammer setting, the campaign that he ran for it in the 90s, and how eager he was to work on this project to bring Spelljammer to 5e. The added benefit is that there's a beautiful slipcase, map, and DM screen that also come with this collection. This is a really elegant solution for something that I've definitely faced at the table before as both a DM and a Party member. Splitting the release into three books allows the DM to keep track of their adventure, pull out creature stat blocks where necessary, and then any player at the table can have free access to the Astral Adventurer's Guide. As you're running the adventure and referencing different new races, feats, spells, etc there's a tug of war between what the players have access to and what the DM needs to run their game.

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How does Spelljammer: Adventures in Space look?Įach of these books is smaller than the books that players might typically be used to but there's a greater purpose for this. We had a chance to catch up with Chris Perkins, Senior Story Designer for D&D at Wizards of the Coast, to learn more about what we can expect from this triple release. Light of Xaryxis - A new adventure set in the Astral Sea.Boo's Astral Menagerie - A Spelljammer equivalent of the Monster Manual.Astral Adventurer's Guide - A Spelljammer equivalent of the Player's Handbook with some extra information related to the Spelljammer setting.







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